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dc.contributor.authorKnigge, Jan-Karl
dc.descriptionSemi-automated parts-to-picker systems are becoming more popular in order picking, making efficient rack designs for fast searching and picking more important. Virtual reality (VR) using modern head-mounted devices (HMD) is a promising technology for the human-centred planning of order picking at single racks. However, state-of-the-art HMDs come with several limitations. For evaluating the usability of HMDs, it is of interest whether these limitations lead to different workload and measured times in VR compared to a real environment. An experimental setup consisting of a real rack and an equally sized virtual representation (using the HTC Vive HMD) has been developed for a randomized controlled study with 112 participants and 10 professional order pickers. This dataset contains the R code of the statistical analyses performed on the data obtained from the experimental study. The raw data is available here: The analyses were performed using R version 3.6.1 and R studio version 1.2.1335.en_US
dc.rightsCreative Commons Attribution 4.0
dc.subjectVirtual Realityen_US
dc.subjectHead Mounted Displayen_US
dc.subjectHead Mounted Deviceen_US
dc.subjectManual Order Pickingen_US
dc.subjectHTC Viveen_US
dc.subject.classification407-05 Arbeitswissenschaft, Ergonomie, Mensch-Maschine-Systeme
dc.subject.classification407-04 Verkehrs- und Transportsysteme, Intelligenter und automatisierter Verkehr
dc.subject.classification112-03 Betriebswirtschaftslehre
dc.titleVirtual Reality in Manual Order Picking - Statistical analysesen_US
tud.history.classificationVersion=2016-2020;112-03 Betriebswirtschaftslehre;407-04 Verkehrs- und Transportsysteme, Logistik, Intelligenter und automatisierter Verkehr;407-05 Arbeitswissenschaft, Ergonomie, Mensch-Maschine-Systeme;

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Creative Commons Attribution 4.0
Except where otherwise noted, this item's license is described as Creative Commons Attribution 4.0
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